Thursday, May 30, 2013

 
This is my scout robot creature I modeled in Maya Unwrapped in Road Kill.
I exported the base mesh from maya and brought it into ZBrush to begin sculpting a base

This is my scout robot creature after I sculpted a base mesh onto, later I started sculpting fine detail into it. next step is to get it re topologized so that I can texture it with color depth and specularity.

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