Thursday, June 6, 2013
Thursday, May 30, 2013
This is my scout robot creature I modeled in Maya Unwrapped in Road Kill.
I exported the base mesh from maya and brought it into ZBrush to begin sculpting a base
This is my scout robot creature after I sculpted a base mesh onto, later I started sculpting fine detail into it. next step is to get it re topologized so that I can texture it with color depth and specularity.
Friday, May 17, 2013
Panelization/Modularity Reference Images
this is my reference for a panelization/Modularity asset, I will be using these images along with the theme of deadspace to create something i can panel in a video game throughout the enviroment.
I am shooting for panels of piuping that runs throught the interior of a space ship like oxogyn , steam and water pipes.
Thursday, May 9, 2013
Reference
these are some references that I drew inspiration from for my creature robot I was aiming for a surveillance creature like a scouting bot with a mix of a creature, sort of like a mad experiment
Robot concepts
These are some concept ideas I was drawing up. I used a gray scale marker to just block out some interesting silhouettes then I further defined them with pencil. I drew a lot but these where may favorite ones.
Build in maya
above I have taken my ideas into Maya and I modeled out some different ideas the one on through tend is a model I liked and kept tweaking its legs to get a different more organic over al feel. next I will be importing the final scout bot into zbrush to add muscle and vein definition to it
Thursday, May 2, 2013
I reduced the poly count almost to the bone still figuring how to make this model work with tris. its almost ready for an unwrap then texture
Thursday, April 25, 2013
Friday, April 19, 2013
Here are the reference images I drew inspiration from to start my exterior space light Build
Light Concept Sketches
these are some Ideas I had for the exterior light build. I had references and I took what I liked out of the bunch and made my own ideas out of them
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