Thursday, June 6, 2013



This is a turn around of the painted and textured robot creature I modeled in Auto Desk Maya and Sculpted detail in ZBrush.

Thursday, May 30, 2013

 
This is my scout robot creature I modeled in Maya Unwrapped in Road Kill.
I exported the base mesh from maya and brought it into ZBrush to begin sculpting a base

This is my scout robot creature after I sculpted a base mesh onto, later I started sculpting fine detail into it. next step is to get it re topologized so that I can texture it with color depth and specularity.
this is my dead space inspired Light fixture I built it in maya unwrapped in road kill and textured in maya using crazy bump to generate my texture maps.

Friday, May 17, 2013

Panelization/Modularity Reference Images


 
this is my reference for a panelization/Modularity asset, I will be using these images along with the theme of deadspace to create something i can panel in a video game throughout the enviroment.
I am shooting for panels of piuping that runs throught the interior of a space ship like oxogyn , steam and water pipes.

Thursday, May 9, 2013

Reference

these are some references that I drew inspiration from for my creature robot I was aiming for a surveillance creature like a scouting bot with a mix of a creature, sort of like a mad experiment
 
Robot concepts
 

These are some concept ideas I was drawing up. I used a gray scale marker to just block out some interesting silhouettes then I further defined them with pencil. I drew a lot but these where may favorite ones. 

 Build in maya


 above I have taken my ideas into Maya and I modeled out some different ideas the one on through tend is a model I liked and kept tweaking its legs to get a different more organic over al feel. next I will be importing the final scout bot into zbrush to add muscle and vein definition to it

Thursday, May 2, 2013

 
this is a helmet for a space solider that was inspired by the game deadspace  I created it in Maya. .this is my hi poly model that needs to be stripped down to the bare geometry to be game ready

 
I reduced the poly count almost to the bone still figuring how to make this model work with tris. its almost ready for an unwrap then texture
 


Low Poly Light Fixture Unwrapped
 
This is haf of an exterior space lighting I built in maya unwrapped in roadkill I plan on texturing
half duplicate and flip it then merge together to make a symmetrical light post.