Gabez_Show_Room
Thursday, June 6, 2013
Thursday, May 30, 2013
This is my scout robot creature I modeled in Maya Unwrapped in Road Kill.
I exported the base mesh from maya and brought it into ZBrush to begin sculpting a base
This is my scout robot creature after I sculpted a base mesh onto, later I started sculpting fine detail into it. next step is to get it re topologized so that I can texture it with color depth and specularity.
Friday, May 17, 2013
Panelization/Modularity Reference Images
this is my reference for a panelization/Modularity asset, I will be using these images along with the theme of deadspace to create something i can panel in a video game throughout the enviroment.
I am shooting for panels of piuping that runs throught the interior of a space ship like oxogyn , steam and water pipes.
Thursday, May 9, 2013
Reference
these are some references that I drew inspiration from for my creature robot I was aiming for a surveillance creature like a scouting bot with a mix of a creature, sort of like a mad experiment
Robot concepts
These are some concept ideas I was drawing up. I used a gray scale marker to just block out some interesting silhouettes then I further defined them with pencil. I drew a lot but these where may favorite ones.
Build in maya
above I have taken my ideas into Maya and I modeled out some different ideas the one on through tend is a model I liked and kept tweaking its legs to get a different more organic over al feel. next I will be importing the final scout bot into zbrush to add muscle and vein definition to it
Thursday, May 2, 2013
I reduced the poly count almost to the bone still figuring how to make this model work with tris. its almost ready for an unwrap then texture
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